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Showing posts from October, 2017

Session 16

Most inspiring and challenging aha-moments and topics I kind of enjoyed the digital side and the leadership side of the course- Scratch, makey makey, movie making and learning how to upload and share.  For the leadership part I was actually surprised to find out that leaders can choose what leadership style they want to use and that as a leader you can change around your styles. Does a leader need to follow the laws of the books or they can be flexible?. Can teacher's choose how they want to teach or they have to follow a plan? 

Session 15

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Inquiry based learning- Wesley college model. Teacher Inquiry. Things to do at each stage: Getting Hooked Introduce a scenario where a major problem or issue needs to be tackled.  Ensure that the problem/issue is set in a real-life/authentic context.  “We must help solve this problem because…” Stress the urgent nature and importance of the children’s learning showing how their input could make a difference.  The children will also need to know who their information is for so they can incorporate their audience’s needs in their final presentation.   An achievement rubric should be developed here (with the class) outlining all levels of achievement—the children can then set their own goals for this task. Knowledge Bomb Introduce a range of resources where the children can explore and find relevant information.  They will need to check that their information is true by finding another source of information which says the same thing.  Encou...

session 14

Creative problem solving- formative feedback rather than summative feedback. What is design- courses of action aimed at changing existing situations. What is design thinking- it's a method for how to come up with ideas. Design Thinking TML kite Model- Empathise Define Ideate Prototype Test Reflect

Session 13

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Games What type of  games  you play. Playing games require problem solving. Game thinking Marczewski (2016) explores the following types of game thinking: Game inspired design:  This is where no actual elements from games are used, just ideas such as user interfaces that mimic those from games, design or artwork that is inspired by games or the way things are written. Gamification:  Extrinsic gamification is the sort that most people are used to, where game elements are added to a system. Things like points, badges, progress bars etc.Intrinsic gamification is more about using motivation and behavioural design to engage users. Serious games:   These may be teaching/learning games that teach you something using real gameplay, simulators that provide a virtual version of something from the real world that allows safe practice and testing, meaningful games that use gameplay to promote a meaningful message to the player, or...
Creative and Innovation Creative is having ideas and Innovation is bringing those ideas to life. What is innovation? making connections with what's already there. INquiry model- students making something- robot, Student controlled than teacher driven. mbot, floorplanner, trello